SDL2lazy
include Directory Reference
Directory dependency graph for include:
include

Files

file  SlEventHandler.h [code]
 SlEventHandler class.
 
file  SlFont.h [code]
 SlFont class holds font information.
 
file  SlFormulaItem.h [code]
 SlFormulaItem helper object to translate file input into values.
 
file  SlManager.h [code]
 SlManager class, has a Window with SDL_Renderer, manages textures and sprites. SlRenderItem struct for adding sprites to SlManager's renderQueue.
 
file  SlManipulation.h [code]
 SlManipulation class; base class for changing the render queue.
 
file  SlRenderItem.h [code]
 SlRenderItem class for SlRenderItem's renderQueue entries.
 
file  SlRenderOptions.h [code]
 enum SlRenderOptions
 
file  SlRenderQueueManipulation.h [code]
 SlRenderQueueManipulation class; base class for changing the render queue.
 
file  SlSprite.h [code]
 SlSprite class, RenderOptions enum, SlRenderSettings struct.
 
file  SlSpriteManager.h [code]
 SlSpriteManager class, has a vector of sprites and various methods to manipulate them.
 
file  SlSpriteManipulation.h [code]
 SlSpriteManipulation class; base class for changing sprite properties.
 
file  SlTexture.h [code]
 SlTexture class for creating SDL_Textures.
 
file  SlTextureManager.h [code]
 SlTextureManager class creates and stores textures.
 
file  SlValueParser.h [code]
 SlValueParser helper object to translate file input into values.
 
file  SlValueParser.hpp [code]